Hi there!
First off, thank you for visiting my website. In here, you can view most of my work (screenshots, timelapses, etc.). Here’s a link to my portfolio.
Here is a summary of the applications I use and the things I know:
- Unity3D (with C#). I can work with DOTS.
- Inkscape, for designing textures, backgrounds, sprites, etc.
- I also use OBS, to record behind-the-scenes videos and for streaming on Twitch
- For audio, I use Audacity, BFXR and LMMS. I also have a Neewer NW-700 for recording, alongside a mini home studio. I can also play different instruments – majorly guitar, piano, and drums
- Pinterest or Miro for brainstorming and for “visualizing my ideas”
Links:
Twitch: NeilCreates
YouTube: Neil Mark Corre
Twitter: @NeilMarkCorre
Instagram: @neilmarkcorre
DeviantArt: neilcorre2k6
itch.io: neilcorre2k6
GameJolt: @neilcorre2k6
LudumDare: neilcorre2k6
VGamerz: neil-mark-corre
Ok, onto the long introduction…
Who am I?
Hi, I am Neil Mark Corre, I have a bachelor’s degree in Computer Engineering but, by passion, I am a game developer. I’ve been playing games since as far as I can remember, starting with the VCD players with those built-in “69-in-1”, “101-games-in-1”, etc. of the ’90s.
As for my technical skills, I learned programming (thanks to my brother for introducing me to the world of programming) back when I was, I think, 10 years old? My brother introduced me to HTML because he noticed that I was already scripting in Macromedia Flash (yes, it wasn’t Adobe Flash back then, and you can find my work somewhere on Newgrounds). From there on, I started to learn by myself and my brother gave me these small projects (using Java) like, making him a library for our console games, making my own “website”, making a calculator, a notepad, etc.
Then for art, I started to draw back when I was still a toddler. I just grabbed a pen or a pencil and just drew on everything like a normal kid would. When I was in elementary, I dreamt on taking up Fine Arts or any program related to it but, it was very expensive back then. So, I studied different techniques on drawing on my own by watching various videos and tracing my brother’s works until I developed my own style.
Then I moved to digital arts. My interest in digital arts started when I saw my brother making a shooting game (he is a Computer Science major) and I noticed him making these 3D models (back then, he was using Maya) – I was amazed. So when he wasn’t looking, I used to jump on his PC and messed with his stuff, until I got my own laptop…this was when, things got serious.
With my own laptop, a new window of opportunities and possibilities opened up. “I have my own hardware!”. I was in high school when I made my first “big” game. And from there on, I realized that I can actually make games and I made a bunch of prototypes; and just made whatever comes into mind. Up until now, I just sit in front of my laptop/PC thinking, wondering what game to make or which gameplay mechanics to mix-and-match, or try to recreate.
What was MakulitStudios?
First off, “Makulit” is the Tagalog (a native language of the Philippines) term for naughty or stubborn or mischievous. I chose this name because of my nature; ever since I was a kid, I’ve been a “sakit sa ulo” (a headache) to my mom and a nuisance to my brothers. But, out of that stubbornness, my curiosity grew strong and I begun to try and learn as much as I could (I used to experiment on my own using my brothers medicine kit – playing with fire, that kind of stuff). I also made a tin can stirling engine.
But, out of my passion in video games (from development to playing), I learned how to create something out of a blank page.
Then, a thought came into my mind, “A lot of indie developers out there are starting their own studios…”, so I said to myself, “Why not start one myself?”, and so I did. I took the risk of putting my “babies” (my works) on the internet, onto the world, under a studio name – MakulitStudios. That was back in high school and in hindsight, not a very clever thing to do.
After finishing college, I thought of making my name as my brand. That way it will be easier to link myself to my works. Thus, I changed my brand from MakulitStudios to NeilMarkCorre. MakulitStudios will still be in my heart, since a lot of people know me because of the videos I put up using that name. And, of course, because I’m still a “sakit sa ulo”.
I think that long history is enough for you to have an idea on who I am.
Thank you and be sure to check the links above. Have a good one! 🙂
Hello Neil,
Hope you are doing good.
My name is Laxmikant and I represent a group of professional QA testers, having experience of over 1000 Games and Apps on all major platforms. With your permission, I would like to share our portfolio with your team.
We are happy to provide you bug reports based on a quick quality audit for your Game/App at no cost. If you find value in our submission, you can try our most competitively priced premium services in the future 🙂
Feel free to reply if you are interested.
Best Wishes,
Laxmikant Thipse
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