Who is Neil Mark Corre? What was MakulitStudios and why change?

Hi there! 

First off, thank you for visiting my website. In here, you can view most of my work (screenshots, timelapses, etc.). Here’s a link to my portfolio.

Here is a summary of the applications I use and the things I know:

  • Unity3D (with C#). I can work with DOTS.
  • Inkscape, for designing textures, backgrounds, sprites, etc.
  • I also use OBS, to record behind-the-scenes videos and for streaming on Twitch
  • For audio, I use Audacity, BFXR and LMMS. I also have a Neewer NW-700 for recording, alongside a mini home studio. I can also play different instruments – majorly guitar, piano, and drums
  • Pinterest or Miro for brainstorming and for “visualizing my ideas”

Links:

Twitch: NeilCreates

YouTube: Neil Mark Corre

Twitter: @NeilMarkCorre

Instagram: @neilmarkcorre

DeviantArt: neilcorre2k6

itch.io: neilcorre2k6

GameJolt: @neilcorre2k6

LudumDare: neilcorre2k6

VGamerz: neil-mark-corre


Ok, onto the long introduction…

Who am I?

Hi, I am Neil Mark Corre, I have a bachelor’s degree in Computer Engineering but, by passion, I am a game developer. I’ve been playing games since as far as I can remember, starting with the VCD players with those built-in “69-in-1”, “101-games-in-1”, etc. of the ’90s.

As for my technical skills, I learned programming (thanks to my brother for introducing me to the world of programming) back when I was, I think, 10 years old? My brother introduced me to HTML because he noticed that I was already scripting in Macromedia Flash (yes, it wasn’t Adobe Flash back then, and you can find my work somewhere on Newgrounds). From there on, I started to learn by myself and my brother gave me these small projects (using Java) like, making him a library for our console games, making my own “website”, making a calculator, a notepad, etc.

Then for art, I started to draw back when I was still a toddler. I just grabbed a pen or a pencil and just drew on everything like a normal kid would. When I was in elementary, I dreamt on taking up Fine Arts or any program related to it but, it was very expensive back then. So, I studied different techniques on drawing on my own by watching various videos and tracing my brother’s works until I developed my own style.

Then I moved to digital arts. My interest in digital arts started when I saw my brother making a shooting game (he is a Computer Science major) and I noticed him making these 3D models (back then, he was using Maya) – I was amazed. So when he wasn’t looking, I used to jump on his PC and messed with his stuff, until I got my own laptop…this was when, things got serious.

With my own laptop, a new window of opportunities and possibilities opened up. “I have my own hardware!”. I was in high school when I made my first “big” game. And from there on, I realized that I can actually make games and I made a bunch of prototypes; and just made whatever comes into mind. Up until now, I just sit in front of my laptop/PC thinking, wondering what game to make or which gameplay mechanics to mix-and-match, or try to recreate.

What was MakulitStudios?

Logo

First off, “Makulit” is the Tagalog (a native language of the Philippines) term for naughty or stubborn or mischievous. I chose this name because of my nature; ever since I was a kid, I’ve been a “sakit sa ulo” (a headache) to my mom and a nuisance to my brothers. But, out of that stubbornness, my curiosity grew strong and I begun to try and learn as much as I could (I used to experiment on my own using my brothers medicine kit – playing with fire, that kind of stuff). I also made a tin can stirling engine.

But, out of my passion in video games (from development to playing), I learned how to create something out of a blank page.

Then, a thought came into my mind, “A lot of indie developers out there are starting their own studios…”, so I said to myself, “Why not start one myself?”, and so I did. I took the risk of putting my “babies” (my works) on the internet, onto the world, under a studio name – MakulitStudios. That was back in high school and in hindsight, not a very clever thing to do.

After finishing college, I thought of making my name as my brand. That way it will be easier to link myself to my works. Thus, I changed my brand from MakulitStudios to NeilMarkCorre. MakulitStudios will still be in my heart, since a lot of people know me because of the videos I put up using that name. And, of course, because I’m still a “sakit sa ulo”.

I think that long history is enough for you to have an idea on who I am.

Thank you and be sure to check the links above. Have a good one! 🙂

2 thoughts on “Who is Neil Mark Corre? What was MakulitStudios and why change?”

  1. Hello Neil,

    Hope you are doing good.

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    Feel free to reply if you are interested.

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    Laxmikant Thipse

    Like

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